ten by 10
Virtual and Augmented Reality
We asked 10 experts to share their views and opinions on virtual reality (VR) and augmented reality (AR).
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"VR has a unique way of provoking emotions and thoughts that normal demos can't. You can bring the entire world into a small space, and the value of that is immeasurable." — Colleen Bisconti, vice president, global conferences and events, IBM Corp. 2 "Our focus is always on enhancing engagement. VR and AR provide an amazing opportunity to build on the live experience." — Tom Yurkin, creative director, Freeman XP 3 "VR is an amazing way for brands to break through the noise. People line up for it, and when they're done, they've actually heard your value proposition." — Dave Beck, managing partner, Foundry 45 LLC 4 "Both technologies are definitely here to stay, and I think right now we're currently witnessing the Model T versions of what will eventually be extremely impressive AR and VR activations down the road." — Errol Ahearn, vice president of global design, Global Experience Specialists Inc. (GES) 5 "We will see more of VR and AR, but only for brands with the budgets for top-quality experiences. They will not be adopted on a mass scale for at least five years." — Ivan Lazarev, president and CEO, ITN International Inc. 6 "We are just starting to scratch the surface in terms of development, design quality, and adoption. The 'Star Trek' holodeck will step by step become a reality." — Corbin Ball, CMP, author of "The Ultimate Technology Guide for Meeting Professionals" 7 "Currently, business-to-business companies are not using AR and VR to communicate their unique business differentiations; they are using the technology as a video-game facade to drive traffic." — Dana Drissel, vice president of marketing, Kaon Interactive Inc. 8 "AR and VR should help you go further and more deeply into the story, not simply recreate the norm." — Nathan Grepke, president, Blue Pony Digital Inc. 9 "The time it takes to participate in a VR experience is the main drawback. And it doesn't help if there is a 10-minute wait just to get the goggles on." — Mitchell Mauk, principal, Mauk Design Inc. 10 "Don't overlook the hygiene issue. You must clean the headsets since you're putting them on people's heads and faces." — Victor Torregroza, brand experience design program manager, Intel Corp.
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